GAMES
History
The first game developed was called Foul Play. It was a rather ambitious first attempt, riddled with errors and inconsistencies. The kind of thing that irritates me!
So, I put that idea to one side and wrote something much less ambitious: It Could Be Worse. It's a very short story with a few characters and a fairly basic plot. Before I had even finished writing it, I posted it on itch.io to get some feedback. However, a day or two later, I found it on F95ZONE, where it had attracted quite a few readers and some rather flattering comments. As there were still some errors in the development and I was new to the business, I felt compelled to correct them quickly and try to publish them on F95. However, they are quicker to add new features to their site than to consider the requests of the authors and developers who have made their success possible. Anyway, no more polemics. Personally, I won't be publishing anything there.
Immediately afterwards, I started writing and developing Think Twice.
I wanted (and still want) to turn this story into an in camera story set on a yacht, where three characters go head to head to get their hands on a large hoard of money laundered by offshore companies. The story must be preceded by three episodes in which each of the protagonists is introduced: James, the London financier who laundered the money, Eva, an ex-Olympic champion whose life has made her an opportunist, and Orlando, a young Cuban who took part in the bank robbery in which James channeled the money.
Unfortunately for me, many readers didn't understand the general plot, probably because I didn't explain it well. Above all, they don't understand why each protagonist's story isn't "open-ended"; it just serves 1° to introduce the characters and, 2° to shape their character before the main story: the final huis-clos.I have no answer for that. I'll be forced to continue to the end. I'm almost there! James and Eva's episodes are finished, and Orlando's is almost. The real story can begin!
In the meantime, quite a few patrons on Patreon have asked for a sequel to It Could Be Worse. So I had to rack my brains to come up with a sequel to a story that wasn't supposed to have one. That's what I'm doing now.
This task was interrupted by my annoyance at Patreon's injunction to send them my photo so that I could continue to be paid for my "adult" content. Supposedly, they had to be able to identify me as an adult! What's next, you jerks! My photo from the front and in profile so they could put me on file? For years I've had a credit card linked to a bank account that knows me perfectly well. What kind of stupid request is that? A French quote says: "Les cons, ça ose tout; c'est même à cela qu'on les reconnait." (M. Audiard). So there goes Patreon. That's why we're here!
While developing the site we're on, I felt the need to take my mind off things. That's why I started the Inoculation synopsis and a few scenes, followed by Debbie very short story, very loosely based on a short story I read on Literotica.com called "Seduction of Debbie", by an author called Day Dreaming. The story is so far from the original that I don't even know if I should credit the author. If he sues me, I'll think about it.
What kind of games to expect?
The general philosophy at eHellJay is trying to produce stories that meet the criteria described below.
Credible enough
We don't want anything that is obviously implausible or silly. This doesn't mean that the stories must reflect reality exactly, just that what happens could at least potentially happen as described. Of course, science fiction is exempt.
Reasonably long
Not that we're premature ejaculators, but waiting 2 years to see a first sex scene is a bit too much for us. Slow burns at this point piss off! So, yes, sometimes we see people having sex pretty quickly. But so what? Smoke it! That's the way it's going to be!
About NTR, corruption and cheating.
All discussions are too complicated when it comes to NTR and its subtle nuances. Let's make it simple: for us, NTR means that a partner wishes, encourages or knowingly undergoes the corruption of his or her partner without resistance, to the point of risking losing him or her (netorase). In our games, this will rarely happen.
The only case at present is that of James in "Think Twice", who realises that his wife is letting the employee hit on her, knows that there is a risk, but who, in order to guarantee the success of his business, prefers to risk his marriage. And even then, there is the possibility of avoiding cuckoldry (but not divorce).
Corruption, on the other hand, is common place. We refer you to a very good description in this discussion on F95ZONE by TheHighSpire, which sets out 4 clear criteria/rules on the subject.
As for cheating, it's omnipresent, whether at the heart of the story, or in the context in which it takes place.







