ABOUT

Adult games...

are no child’s play.

Let’s be honest: what is commonly called an “adult game” is all too often disappointing.

Between implausible situations and inconsistent storytelling, it can be difficult to stay engaged.

From that perspective—however unpleasant they may be—some player-readers’ criticisms are often fully justified.

Children playing console

What about...

consistency?

Writing a short novel or a story-driven game requires careful attention to narrative structure, coherent characters, and a well-constructed plot. Adults deserve stories that treat them as adults: with respect, depth, and authenticity.

Good storytelling takes time, and the sponsorship model can work very well—provided it doesn’t put excessive pressure on the creator. Rushing content is the surest way to compromise quality. My goal is to take the time needed to create meaningful, consistent experiences rather than chasing fast releases.

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And about...

inspiration?

Everyone has their own way of looking at the world. Here, we observe everyday life with humor and simplicity, noting small setbacks, surprises, and the absurdities that shape our days.

From a sociological perspective, I view society less as a harmonious system than as the outcome of numerous continuous interactions and conflicts.
This approach is neither utopian nor pessimistic; it simply acknowledges that life involves both successes and failures. This is the framework within which our stories are developed.

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What storytelling

approach?

When creating a novel, a short story, or a game, careful attention to narrative structure and consistency in characters and plot is essential. Some authors excel at this, and I aim to maintain the same standard in my own work.

I focus on short fiction and visual novels with integrated gameplay, a format that allows me to deliver coherent stories, well-defined characters, and engaging experiences.
My goal is to create work that respects the player’s time and intelligence while offering compelling narratives.

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It's a long way...

The first game developed was called Foul Play. It was a rather ambitious first attempt, riddled with errors and inconsistencies. The kind of thing that irritates me!

So, I put that idea to one side and wrote something much less ambitious: It Could Be Worse. It's was very short story with a few characters and a fairly basic plot. Before I had even finished writing it, I posted it on itch.io to get some feedback. However, a day or two later, I found it on F95ZONE, where it had attracted quite a few readers and some rather flattering comments. As there were still some errors in the development and I was new to the business, I felt compelled to correct them quickly and try to publish them on F95. However, they are quicker to add new features to their site than to consider the requests of the authors and developers who have made their success possible. Anyway, no more polemics. Personally, I won't be publishing anything there.

Immediately afterwards, I started writing and developing Think Twice.

I wanted (and still want) to turn this story into an in camera story set on a yacht, where three characters go head to head to get their hands on a large hoard of money laundered by offshore companies. The story must be preceded by three episodes in which each of the protagonists is introduced: James, the London financier who laundered the money, Eva, an ex-Olympic champion whose life has made her an opportunist, and Orlando, a young Cuban who took part in the bank robbery in which James channeled the money.

Unfortunately for me, many readers didn't understand the general plot, probably because I didn't explain it well. Above all, they don't understand why each protagonist's story isn't "open-ended"; it just serves 1° to introduce the characters and, 2° to shape their character before the main story: the final huis-clos.I have no answer for that. I'll be forced to continue to the end. I'm almost there! James and Eva's episodes are finished, and Orlando's is almost. The real story can begin!

In the meantime, quite a few patrons on Patreon have asked for a sequel to It Could Be Worse. So I had to rack my brains to come up with a sequel to a story that wasn't supposed to have one. That's what I'm doing now.

This task was interrupted by my annoyance at Patreon's injunction to send them my photo so that I could continue to be paid for my "adult" content. Supposedly, they had to be able to identify me as an adult! What's next, you jerks! My photo from the front and in profile so they could put me on file? For years I've had a credit card linked to a bank account that knows me perfectly well. What kind of stupid request is that? A French quote says: "Les cons, ça ose tout; c'est même à cela qu'on les reconnait." (M. Audiard). So there goes Patreon. That's why we're here!

While developing the site we're on, I felt the need to take my mind off things. That's why I started the Inoculation synopsis and a few scenes, followed by Debbie very short story, very loosely based on a short story I read on Literotica.com called "Seduction of Debbie", by an author called Day Dreaming. The story is so far from the original that I don't even know if I should credit the author. If he sues me, I'll think about it.

Then came Naughty, and finally A Wife At Stake, whose original idea comes from an Italian B movie, but with a visually very inspiring actress.